Sunday, 17 March 2013

Wreck-It Ralph Homework* To add moodboard


I have created this mood board which has a few pictures of Tron and Wreck-It Ralph

Wreck-It Ralph can be referred to as ‘Post-Modern’ due to its bricolage of intertextual references which create nostalgia, aspects of Jameson’s Post-modern views. For instance, by creating a pastiche to ‘retro’ games such as Sonic, Pacman and Tappers, and placing them into a film, Wreck-It Ralph, this creates a bricolage as the characters from such games have their own world and merge together. And hence by using these intertextual references, this shows that by recycling the gaming culture, something new can be created that will create nostalgia and as a result be marketable not only to the 1980s/90s generation, such as the parents of today but to the newer generation such as the children of today. This means that even though the children may not understand the references, they will still enjoy this ‘cool’ but retro film. And in addition, due to the film being narrated by Ralph, this is an example of self-reflectivity, as he is aware he is a game character, which also applies to the other game characters.

On the other hand, as a film, it could be argued that Wreck-It Ralph is not a post-modern text as it embodies a grand narrative structure, which is a modern aspect and follows the traditional stereotype of an imperfect ‘odd’ hero overcoming their perceived deficiency and who prevails in a fight against evil, which we see in many modern texts such as Aladdin, a thief who becomes the hero.  Post-Modernism views on grand narratives are that the boundaries are collapsed and with reference to Wreck-It Ralph, this is not the case, and in retrospect the film has a typical ‘happy ending’ which likened to a Post-Modern film such as Fightclub is modern. Therefore, it can be argued that Wreck-it Ralph is not a post-modern text after all, but does embody some aspects of post-modernism.

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